Repeated Goofspiel: A Game of Pure Strategy - Graham Kendall

This paper proposes a new methodology to determine if (a) player tactics can be determined for a fast paced tower defence game us- ing sequence ...







Imitative Learning for Real-Time Strategy Games
determine the best course of action. The outcome of random events, i.e., whether a piece is killed or wounded when shot at, is simulated through a combat ...
The Effect of Game Strategies on the Physiological, Physical, and ...
Abstract. We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval.
An industry tower defence case study - CORE
Quoridor has deceptively simple rules from which arise surprisingly complex tactics. Over the course of the game, players create a maze that they must be the ...



Autres Cours:

Heuristic Search Techniques for Real-Time Strategy Games - ERA