Heuristic Search Techniques for Real-Time Strategy Games - ERA

Abstract?This paper presents an overview of the existing work on AI for real-time strategy (RTS) games. Specifically, we focus.







Repeated Goofspiel: A Game of Pure Strategy - Graham Kendall
This paper proposes a new methodology to determine if (a) player tactics can be determined for a fast paced tower defence game us- ing sequence ...
Imitative Learning for Real-Time Strategy Games
determine the best course of action. The outcome of random events, i.e., whether a piece is killed or wounded when shot at, is simulated through a combat ...
The Effect of Game Strategies on the Physiological, Physical, and ...
Abstract. We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval.



Autres Cours:

Opponent Modelling and Commercial Games