Learning Unit Values in Wargus Using Temporal Differences

blanc map to begin and must expand the city with the budget provided. As the city grows bigger the players have more and more decisions to make in order to ...







THµSE - ISAE-SUPAERO
To test our approach to map adaptation experimentally, a map-adaptive game AI is pitted ... However, instead of one big circle, this map is divided into eight.
Automated Game Balancing of Asymmetric Video Games
Introduction. Les cinquièmes rencontres jeunes chercheurs sur les environnements informatiques pour l'apprentissage.
Actes des 5ièmes rencontres jeunes chercheurs en EIAH - HAL-SHS
This thesis explores the use of Bayesian models in multi-player video games AI, particularly real-time strategy (RTS) games AI. Video games are in-between ...



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Digital Game Competence - Literacy or Repertoire? - DiVA portal