Classification of Video Game Player Experience Using Consumer ...

Les Learning Games sont des environnements d'apprentissage, souvent informatisés, qui utilisent des ressorts ludiques pour catalyser l' ...







Modèles et outils pour la conception de Learning Games en Réalité ...
The average workload C, the workload's standard deviation ?, dmin and dmax are given in Table 1 for six recorded game plays (two for each game).
Time series characterization of gaming workload for runtime power ...
TD-Gammon consists of a three-layer artificial neural network (ANN) and is trained using a reinforcement learning technique called TD-Lambda. TD ...
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