Forgotten Realms Campaign Guide - Chaos's RPG Blog

In order to obtain a better understanding of the player-character relation in single-player games, it was chosen to use a grounded theory approach due to lack ...







The Player-Character Position: Understanding how Computer Game ...
After reading this introductory missive, players proceed to a ?Command Center? window that contains four sub-frames: communication, weather, navsat, and ...
Playing Nature: The Virtual Ecology of Game Environments
It adopts the Bakhtinian concepts of chronotope and dialogue as the main theoretical tools to examine the creation and integration of narratives in WRPGs with a ...
CHRONOTOPE IN WESTERN ROLE-PLAYING VIDEO GAMES
Players have the ability to talk to NPCs using arbitrary text (as opposed to menu-based conversations), with the NPCs responding based on key words. A high ...
Procedural Generation of Content for Online Role Playing Games
In the process of such research, many important findings regarding design patterns, evaluations of game quality, and good design practice for specific types of ...
Artificial Intelligence for Designing Games - Antonios Liapis
Video games are both artifacts and sites. It is perhaps clear to see how a video game can be an artifact; one needs only to recall the 2014 exca-.
EXPLORING GAME DESIGN THROUGH HUMAN-AI ...
(Figure 5) show that medium-large square rooms favor the appearance of chambers in combination with corridors for achieving symmetric rooms, thus revealing.
a practical guide to - Accessible Games
Similar to the visual area for PC and console, high contrast is important for those with visual impairments to see important areas of the game and navigation.
Skyrim creation kit export facegen d | Career Hack
Figure 3.2 shows a context-free grammar that could be used for generating non-player character (NPC) dialogue lines in a video game. This ...
Flavor text generation for role-playing video games
I will show that, because of how Skyrim modding has to be practiced, ?modded? Skyrim has come to be regulated by a small number of paradigmatic mods.
Abstract of thesis entitled A Genealogy of Skyrim Modding Submitted ...
What would the world be without rules? Would it be totally chaotic and anarchic or simply free and unbound or even boring and uninteresting?
Games and Rules - Game Mechanics for the »Magic Circle«
6 Npcs : interactions avec les personnages non-joueurs ... Skyrim?, beaucoup de joueurs n'avancent pas ou peu dans la quête principale ...
secteur d'activité, joueur - métiers - HAL Thèses
La diffusion de ce mémoire se fait dans le respect des droits de son auteur, qui a signé le formulaire Autorisation de reproduire et de diffuser un travail ...