StarCraft: Legacy of the Real-Time Strategy - OAPEN Library

StarCraft: Legacy of the Real-Time Strategy - OAPEN Library

Abstract. Massive data corpora like WebText, Wikipedia, Concep- tual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI.

[View/Download]




 Simulation Of Diverse Human Play-Styles In Video Games

Simulation Of Diverse Human Play-Styles In Video Games

... ascent : ascension ascertain : constater asciikeyboard : ascii clavier ... celebrity : célébrité celery : céleri celestial : angélique cell : cellule ...

[View/Download]




 Adaptive Artificial Intelligence in Real-Time Strategy Games

Adaptive Artificial Intelligence in Real-Time Strategy Games

Map: The map of TD games restricts how players allocate defenders. It can be split into two forms. The first one requires players to place towers in specific.

[View/Download]




 Bayesian Programming and Learning for Multi-Player Video Games

Bayesian Programming and Learning for Multi-Player Video Games

I start by discussing my reasoning for choice of programming language. Then I look at the web technologies I have used. Next, I introduce the ...

[View/Download]




 Introduction aux théories des jeux vidéo - Expressive Game

Introduction aux théories des jeux vidéo - Expressive Game

Étudier, analyser les jeux vidéo, les considérer comme objet de recherche, revient en premier lieu à se confronter à la difficulté de la ...

[View/Download]




 Monte-Carlo tree search is work in progress - Maastricht University

Monte-Carlo tree search is work in progress - Maastricht University

Monte-Carlo Tree Search (MCTS) is a powerful algorithm for solving decision-making problems, particularly in games, with domain independence ...

[View/Download]




 Artificial Intelligence and Games (2nd Edition)

Artificial Intelligence and Games (2nd Edition)

Comprehensive Review of Backbone Architectures: We present a detailed survey of the most influential backbone models, including autoencoders,.

[View/Download]




 Application and Theory of Automation in Command and Control ...

Application and Theory of Automation in Command and Control ...

The progress of automation in other domains of application, such as railways or power plant control, has shown that humans are never completely replaced but ...

[View/Download]




 Repurposing the Game-Playing AI Surplus for Inclusivity

Repurposing the Game-Playing AI Surplus for Inclusivity

The inclusion of assist mode in Celeste, combined with the release of other difficult games without any sort of as- sistance, such as Cuphead and Sekiro, ...

[View/Download]




 Calcul de Chemins pour Réseaux IP

Calcul de Chemins pour Réseaux IP

Nous nous intéressons d'abord aux calculs de chemins multicritères, notamment utiles pour router du trafic exigeant une latence faible.

[View/Download]




 Designing Tools for the Invisible Art of Game Feel

Designing Tools for the Invisible Art of Game Feel

Acaba esta etapa de la que sólo tengo gratos recuerdos y tengo que agradecer a la. Asociación Centro Tecnológico Ceit y la Universidad de Navarra la ...

[View/Download]




 PhD Thesis - the University of Bath's research portal

PhD Thesis - the University of Bath's research portal

Specifically, Arena provides: (1) 27 new games that are not yet studied in the community, (2) 8 games, of which the basic logics are inspired by other research, ...

[View/Download]




 Assessing the Future Competitiveness of the EU Video Games ...

Assessing the Future Competitiveness of the EU Video Games ...

This report reflects the findings of the JRC-IPTS study on the video games industry, and focuses on two specific activities: online and mobile ...

[View/Download]




 Open-Endedness is Essential for Artificial Superhuman Intelligence

Open-Endedness is Essential for Artificial Superhuman Intelligence

There are three ghosts (although each type of ghost may feature in the game more than once): Shaddy, Hunter and Assassin, each of which has its own behavior.

[View/Download]




 Game Programming Algorithms and Techniques - X-Files

Game Programming Algorithms and Techniques - X-Files

Suppose you are creating a 2D top-down action roleplaying game in the vein of The Legend of ... Game: Tower Defense for PC/Mac?). If such a game were on a PC, it ...

[View/Download]




 Toy car mat 3d all over print tracksuits - L'Empreinte du Bois

Toy car mat 3d all over print tracksuits - L'Empreinte du Bois

Milling and co-milling are well known techniques that have potential to enhance the solubility and/or dissolution rate of poorly soluble drugs.

[View/Download]




 UC Santa Cruz - eScholarship

UC Santa Cruz - eScholarship

This project aimed to exemplify a design pipeline for body-moulded wearable enhancements, resulting in a wearable device moulded on the wearer's body. To this ...

[View/Download]




 Disentangled representations for causal cognition - Manuel Baltieri

Disentangled representations for causal cognition - Manuel Baltieri

selection of the various towers (and locations where towers can be placed) in the game ... can be read by a human. As with the decision on whether or not a ...

[View/Download]




 The London School of Economics and Political Science

The London School of Economics and Political Science

Option 2: JengaPay QR89 instead of QR119 Keep the tower from crashing down! Do you dive right in and pull your block, or take your time and study the stack ...

[View/Download]




 The Very Long Game - NATO DEEP ADL Portal

The Very Long Game - NATO DEEP ADL Portal

Evaluating how the use of AI systems in cybersecurity research and operations could be impacted by the current (and future) dual-use and export ...

[View/Download]




 Empowerment Fantasies in the Domestication of Videogames

Empowerment Fantasies in the Domestication of Videogames

This dissertation engages conversations about the meaning and function of videogames within domestic spaces in 1990s and 2000s convergence culture.

[View/Download]