Intelligent Machines: From Turing to Deep Blue to Watson and Beyond

Intelligent Machines: From Turing to Deep Blue to Watson and Beyond

In '95, TD-Gammon. World-champion level play by Neural Network that learned from scratch by playing millions and millions of games against itself!

[View/Download]




 Reinforcement Learning and Cognitive Science - Rich Sutton

Reinforcement Learning and Cognitive Science - Rich Sutton

What is TD learning? ? Learning a guess from a guess. ? A moment-by-moment ... ? In 1997, IBM's Deep Blue machine, using specialized hardware and a general.

[View/Download]




 Artificial Intelligence Conway's Game of Life - cs.Princeton

Artificial Intelligence Conway's Game of Life - cs.Princeton

Weak AI. Can machines be programmed to exhibit intelligent behavior? A. Surely true: Deep Blue, Chinook, TD-Gammon, others. Strong AI. Can machines can be ...

[View/Download]




 Learning to play chess using TD(?)-learning with database games

Learning to play chess using TD(?)-learning with database games

It is a question of finding a balance between chess knowledge and search depth. Deep Blue for instance, thanked its strength mainly due to a high search depth.

[View/Download]




 Lecture S2: Artificial Intelligence Lecture S2: Artificial ... - cs.Princeton

Lecture S2: Artificial Intelligence Lecture S2: Artificial ... - cs.Princeton

19-20 | Garry Kasparov and IBM's computer named Deep Blue, 1997. the match. Page 12. 21-22 | Garry Kasparov and IBM's computer named Deep Blue, 1997. MS ...

[View/Download]




 AI Watch Historical Evolution of Artificial Intelligence

AI Watch Historical Evolution of Artificial Intelligence

... series at the time. The story told about a virus spreading through the world and the collapse of civilization. The camp was a top-secret ...

[View/Download]




 Mastering Games with AI Introduction Chess & Checkers

Mastering Games with AI Introduction Chess & Checkers

Deep Blue also used an opening book of 4,000 positions (manually created), a large endgame database for all positions involving five pieces or ...

[View/Download]




 AI History

AI History

After over 50 years of concerted effort to produce a chess-playing machine capable of beating the best human, Deep Blue finally attained the ...

[View/Download]




 science des données - Moodle UM

science des données - Moodle UM

While Deep Blue appears to be the first great AI of our era, it is actually not a proper artificial intelligence program: It was an expert ...

[View/Download]




 Clyde: A Deep Reinforcement Learning DOOM Playing Agent - AAAI

Clyde: A Deep Reinforcement Learning DOOM Playing Agent - AAAI

1992 TD-gammon. 1997 Deep Blue defeats Kasparov. 2002 Remote Agent (NASA). Page 2. 2005 DARPA Grand Challenge. 2007 Urban Challenge. 2007 solution of checkers.

[View/Download]




 Artificial Intelligence and Games

Artificial Intelligence and Games

A la croisée de plusieurs champs disciplinaires : mathématiques, probabilités, statistiques, informatique, théorie de l'information et ...

[View/Download]




 1 intro up to RL/TD.key - Semantic Scholar

1 intro up to RL/TD.key - Semantic Scholar

In this paper we present the use of deep reinforcement learn- ing techniques in the context of playing partially observable multi-agent 3D games.

[View/Download]




 Rich Sutton - Future of Life Institute

Rich Sutton - Future of Life Institute

Games as AI testbeds, AI that challenges players, Simulation-based testing. Examples. Board Game AI (TD-Gammon, Chinook,. Deep Blue, AlphaGo, Libratus), ...

[View/Download]




 What Computer Chess Still Has to Teach Us: The Game That Will ...

What Computer Chess Still Has to Teach Us: The Game That Will ...

A landmark for artificial intelligence was achieved in 1997 when Deep Blue defeated the hu- man world champion (9). Computer chess programs ...

[View/Download]




 Luca Doria, KPH Mainz

Luca Doria, KPH Mainz

When will super-human AI come? Might it come in our lifetimes? Should we include its possibility in our research and career plans?

[View/Download]




 Go players should not trust AI win rate

Go players should not trust AI win rate

Abstract ? Computer chess started as a promising domain of research in Artificial Intelligence (AI) more than five decades.

[View/Download]




 Overview of AI - McGill School Of Computer Science

Overview of AI - McGill School Of Computer Science

DeepBlue Algorithm: Alpha-Beta search with 100 millions states evaluated per second. For some branches, the tree depth could reach 40.

[View/Download]




 Overview Article title: Game Playing - Chris Rosin

Overview Article title: Game Playing - Chris Rosin

Starting with minimal knowledge, the engine played games against itself and adopted successful strategies. This approach enabled TD Gammon to attain a world ...

[View/Download]




 Online Match Prediction in Shogi Using Deep Convolutional Neural ...

Online Match Prediction in Shogi Using Deep Convolutional Neural ...

We discuss to which degree we may wish to con- sider Deep Blue intelligent, continuing our discussing of whether Sudoku is considered intelligent. While this.

[View/Download]




 When Digital Humanities Meet Artificial Intelligence: Introduction

When Digital Humanities Meet Artificial Intelligence: Introduction

? 1997: Deep Blue (IBM) beat world champion Gary Kasparov. Backgammon: ? TD-Gammon (IBM) is world champion amongst humans and computers. Go: ? Human champions ...

[View/Download]