Optimal cover placement against static enemy positions - FDG 2013

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent ...







Human-level performance in first-person multiplayer games with ...
Unreal Tournament 2004 (UT) is an arena first-person shooter (FPS) focused on multiplayer deathmatches developed by Epic Games and released in 2004. In. UT ...
Multi-Player Games: Algorithms and Approaches
Starting with games like Quake III Arena (1999) and Unreal Tour- nament (1999), the term arena shooter was coined for FPS games which primarily ...
Learning Winning Policies in First-Person Shooter Games
Abstract. In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team first- person shooter games ...



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