Optimal cover placement against static enemy positions - FDG 2013
Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent ...
Human-level performance in first-person multiplayer games with ...Unreal Tournament 2004 (UT) is an arena first-person shooter (FPS) focused on multiplayer deathmatches developed by Epic Games and released in 2004. In. UT ... Multi-Player Games: Algorithms and ApproachesStarting with games like Quake III Arena (1999) and Unreal Tour- nament (1999), the term arena shooter was coined for FPS games which primarily ... Learning Winning Policies in First-Person Shooter GamesAbstract. In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team first- person shooter games ...
Autres Cours: