Exploring Augmented Reality App Usability: A Socially Practised ...

Abran (2017) explained, online user reviews of apps can be a major resource for understanding a user's real experience and actual expectations, which can ...







Computer Science & Information Technology 172 Artificial ...
The goal of this conference series is to bring together researchers and practitioners from academia and industry to focus on understanding computer science and ...
SCIENCE EDUCATION PRACTICE
The collection includes scientific articles of participants of the International. University Science Forum, the purpose of which is to present significant.
designing a gamified application to enhance deepfake awareness ...
After outlining what already had been studied on the subject of deepfakes and gamification, the newfound knowledge was applied to the design and.



Autres Cours:

Ranjith Dissanayake · Priyan Mendis · Kolita Weerasekera · Sudhira ...