Design Metaphors for Procedural Content Generation in Games

To procedurally create interactive content such as environments or game levels, we need agents that can evaluate the content; ...







Learning to Generate Levels From Nothing - SciSpace
Procedural house generation: A method for dynamically generating floor plans. In Proceedings of the Symposium on Interactive 3D Graphics and Games (2006), pp.
A METHOD FOR GROWTH-BASED PROCEDURAL FLOOR PLAN ...
This project proposes a system for the procedural generation of such puzzles for use in story-rich games or games with large open worlds. An extended type of ...
Procedural Generation of Narrative Puzzles
Procedural Content Generation (PCG) techniques have long been used to algorithmically create game content, reducing manual labor and enabling the generation of ...



Autres Cours:

ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters