Component-Action Deep Q-Learning for Real-Time Strategy Game AI

In this thesis we will describe existing work in RTS AI and motivate our work adapting the deep Q-learning (DQN) RL algorithm to accommodate the multi- ...







Reinforcement learning applied to RTS games
We develop a set of techniques to mitigate the large branching factor problem. We apply such techniques in the scenario of a Real-Time Strategy (RTS) game, ...
ELF: An Extensive, Lightweight and Flexible Research Platform for ...
On ELF, we build a real-time strategy (RTS) game engine that includes three initial environments including. Mini-RTS, Capture the Flag and Tower Defense. Mini- ...
Reinforcement Learning in RTS Games
The common goal in the scenario used for the experiments, is letting multiple agents coop- eratively build a base in Balanced Annihilation. The fourth part, ...



Autres Cours:

Co-Evolving Real Time Strategy Game Players