Beyond Blur: Real-time Ventral Metamers for Foveated Rendering
The first image is a reference (left). The second image is simulating peripheral vision using a Gaussian blur with bandwidth proportional to acuity (middle).
Filtering Color Mapped Textures and Surfaces - Université de MontréalWe store these pre-convolutions in a 2D texture indexed by ¯f and ?f . At run-time, a shader efficiently computes the ¯f and ?f over the footprint P of the ... Comparing Graphical Projection Methods at High Degrees of Field ...The study concludes that the Perspective projection method is opti- mal for use at up to 110 degrees of field of view. At higher degrees of ... A Framework for Interactive Hypertexture ModelingAbstract. Hypertexturing can be a powerful way of adding rich geometric details to surfaces at low memory cost by using a procedural 3D space distortion.
Autres Cours: